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<channel>
	<title>Craig Peebles</title>
	<atom:link href="http://www.craigpeebles.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.craigpeebles.com</link>
	<description>Freelance Mobile App/Game Programmer</description>
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		<title>FMOD (T1): How to incorporate FMOD audio into your iOS app</title>
		<link>http://www.craigpeebles.com/2012/12/fmod-t1-incorporate-fmod-in-ios/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=fmod-t1-incorporate-fmod-in-ios</link>
		<comments>http://www.craigpeebles.com/2012/12/fmod-t1-incorporate-fmod-in-ios/#comments</comments>
		<pubDate>Tue, 18 Dec 2012 06:09:16 +0000</pubDate>
		<dc:creator>craig</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[FMOD]]></category>
		<category><![CDATA[iOS]]></category>

		<guid isPermaLink="false">http://www.craigpeebles.com/?p=516</guid>
		<description><![CDATA[Hi all, This is the first in a series of posts I&#8217;ve got planned since my recent work using FMOD (fmod.org) for creating audio. FMOD is a powerful cross-platform audio toolkit, developed by Firelight Technologies. I&#8217;ve used it previously on Windows platforms and in Unity 3D as well, but most recently I&#8217;ve been playing with<p><a href="http://www.craigpeebles.com/2012/12/fmod-t1-incorporate-fmod-in-ios/">Continue Reading &#8594;</a></p>]]></description>
				<content:encoded><![CDATA[<p>Hi all,</p>
<p>This is the first in a series of posts I&#8217;ve got planned since my recent work using FMOD (fmod.org) for creating audio. FMOD is a powerful cross-platform audio toolkit, developed by Firelight Technologies. I&#8217;ve used it previously on Windows platforms and in Unity 3D as well, but most recently I&#8217;ve been playing with it in iOS for a recent app contract (Carmina Avium).</p>
<p>So, this is creatively designated &#8220;T1&#8243;, the first Tutorial for FMOD. There are a bunch of other tutorials planned for the future, to cover how to incorporate various audio effects and features. If you have a particular request, feel free to email me or leave a comment.</p>
<p>This post will tell you how to download the FMOD audio library, and add it to your iOS app project. It won&#8217;t cover any actual FMOD code, that will be handled in later tutorials. Another tutorial will cover some additional settings to be aware of to make it play nicely with other audio systems on the device, for example the iPod media player.</p>
<ol>
<li>Download &#8220;FMOD Ex&#8221; from http://fmod.org/fmod-downloads.html</li>
<li>Unzip the package to a folder on your mac. I prefer not to include it directly in each project, but put it in a nearby folder (e.g. within the &#8220;Documents&#8221; folder), and then it&#8217;s straightforward to update FMOD to a newer version if needed, don&#8217;t need to include it in source control, etc.</li>
<li>Create a new Xcode project, or open your existing project.</li>
<li>In &#8220;Build Phases&#8221; reference the following libraries to your project: CoreAudio.framework and AudioToolbox.framework.</li>
<li>Set up your Xcode project to compile C++. FMOD is written in C/C++, rather than objective C. Xcode won&#8217;t have a problem handling that, but all of the &#8220;.m&#8221; files in your project must be renamed to &#8220;.mm&#8221; for them to compile as Objective-C++. This is required for all source files that will reference any FMOD headers (or headers that reference FMOD, etc). You might need to keep an eye out for this later on if you add/change files within your project. If you start getting compiler errors saying &#8220;Invalid Namespace&#8221; or something similar, it&#8217;s a good bet you need to make that file &#8220;.mm&#8221;.</li>
<li>Add the Header and Library include directories in the project, under &#8220;Build Settings&#8221; (Modify the path depending on your folder structure. Feel free to include FMOD within your project folder if you prefer):</li>
</ol>
<p><code>HEADER_SEARCH_PATHS ../../api/inc<br />
LIBRARY_SEARCH_PATHS ../../api/lib</code></p>
<ol start="7">
<li>Include these files in your header:</li>
</ol>
<p><code> #import "fmod.hpp"<br />
#import "fmod_errors.h"<br />
</code></p>
<ol start="8">
<li>Lastly, under &#8220;Build Settings&#8221; under &#8220;OTHER_LDFLAGS&#8221;, you need to specify the FMOD Libraries:</li>
</ol>
<p><code>Release: -fmodex_$PLATFORM_NAME<br />
Debug: -fmodexL_$PLATFORM_NAME // supports debug logging</code></p>
<p>&nbsp;</p>
<p>And that&#8217;s it! Your project will compile, meaning that Xcode is successfully accessing all the headers and libraries for FMOD. Obviously though, it won&#8217;t be playing any sounds yet, but we&#8217;ll get there shortly. This tutorial doesn&#8217;t cover any FMOD Code, but I&#8217;m currently working on a number of tutorials that will get into that side of things, and I&#8217;m aiming to cover as many platforms and languages as I can for those. Again, if you have any questions or things you&#8217;d like me to cover specifically, leave a comment below or send me an email.</p>
<p>Cheers,<br />
Craig.</p>
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		<title>IGDA Meeting, May 10</title>
		<link>http://www.craigpeebles.com/2011/05/igda-meeting-may-10/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=igda-meeting-may-10</link>
		<comments>http://www.craigpeebles.com/2011/05/igda-meeting-may-10/#comments</comments>
		<pubDate>Sat, 14 May 2011 05:47:56 +0000</pubDate>
		<dc:creator>craig</dc:creator>
				<category><![CDATA[IGDA Melbourne]]></category>

		<guid isPermaLink="false">http://www.craigpeebles.com/?p=241</guid>
		<description><![CDATA[Hey all, Had a great meeting with IGDA Melbourne last week, with fantastic presentations from Tin Man Games on the reality and honest financials of being an indie game developer. Stephan Schutze and Trent Kusters spoke about personal branding, marketing, online presence and portfolios, and preparation for job applications and interviews. It ended up being<p><a href="http://www.craigpeebles.com/2011/05/igda-meeting-may-10/">Continue Reading &#8594;</a></p>]]></description>
				<content:encoded><![CDATA[<p>Hey all,</p>
<p>Had a great meeting with IGDA Melbourne last week, with fantastic presentations from Tin Man Games on the reality and honest financials of being an indie game developer. Stephan Schutze and Trent Kusters spoke about personal branding, marketing, online presence and portfolios, and preparation for job applications and interviews. It ended up being a long night, but with a huge amount of information being available for people, and I was madly taking fown notes for myself &#8211; hopefully soon you&#8217;ll see some updates to this website to reflect some of the suggestions given on the night. I&#8217;ve written a piece on the IGDA website about the night, and you can check it out <a href="http://igdamelbourne.org/2011/05/igda-wrap-up-money-marketing-and-you/"   target="_blank" >here</a>.</p>
<p>Next month&#8217;s IGDA Meet is a &#8216;Post Mortem&#8217; discussion of &#8220;AFL Live&#8221;, developed in Melbourne by Big Ant Studios (X360 and PS3) and Wicked Witch Software (Wii), and while I&#8217;m not exactly a footy fan, it&#8217;s looking to be a really interesting glimpse behind the scenes in development.</p>
<p>Cheers,</p>
<p>Craig.</p>
]]></content:encoded>
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		<title>Drop Bear Gaming</title>
		<link>http://www.craigpeebles.com/2011/04/drop-bear-gaming/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=drop-bear-gaming</link>
		<comments>http://www.craigpeebles.com/2011/04/drop-bear-gaming/#comments</comments>
		<pubDate>Sun, 17 Apr 2011 01:23:44 +0000</pubDate>
		<dc:creator>craig</dc:creator>
				<category><![CDATA[IGDA Melbourne]]></category>
		<category><![CDATA[Moving Target Games]]></category>
		<category><![CDATA[iPhone Development]]></category>
		<category><![CDATA[Podcasts]]></category>

		<guid isPermaLink="false">http://www.craigpeebles.com/?p=240</guid>
		<description><![CDATA[Hey everyone, Well, it&#8217;s been a busy few weeks since we got back from our trip. We&#8217;ve had lots to organise and plan, both with personal stuff and work stuff. In amongst all of that though, I was recently asked to talk (or mutter inanely as the case may be) on the Drop Bear Gaming<p><a href="http://www.craigpeebles.com/2011/04/drop-bear-gaming/">Continue Reading &#8594;</a></p>]]></description>
				<content:encoded><![CDATA[<p>Hey everyone,</p>
<p>Well, it&#8217;s been a busy few weeks since we got back from our trip. We&#8217;ve had lots to organise and plan, both with personal stuff and work stuff. In amongst all of that though, I was recently asked to talk (or mutter inanely as the case may be) on the Drop Bear Gaming podcast, which you can check out here:</p>
<p>http://www.dropbeargaming.com/archives/1209</p>
<p>It was lots of fun being on the show, nattering away about my previous career as an Aerospace Engineer (Rocket Scientist), making the choice to go back to school to learn game programming, and my current work as an independent game programmer, and my work with (<a href="http://www.movingtargetgames.com"   >Moving Target Games</a>. Lucas and Susie were great hosts, and lots of fun to chat to, and they did well to put up with my ramblings for my first podcast. If you haven&#8217;t heard Drop Bear Gaming, you should check them out, and you can subscribe to them on iTunes.</p>
<p>As far as the other stuff that&#8217;s been going on lately, I&#8217;ve been doing a bit of work on some independent iOS projects (which I can&#8217;t talk about yet, but will announce later when I can), other work to pay the bills, and also catching up with the boys for some 40k games. I also received a nice shiny iPad 2, which is very exciting (and I&#8217;m writing this on it actually). This is my first iPad, and I&#8217;ve got a few game/app ideas to try out for this, so I&#8217;ll keep you posted on how those go as well.</p>
<p>Anyways, I&#8217;ll do another update shortly to go into more details, but mainly wanted to announce the podcast, as it was just released today. <img src='http://www.craigpeebles.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Cheers,<br />
Craig.</p>
]]></content:encoded>
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		<title>IGDA Melbourne Global Game Jam 2011 &#8211; Level 3 TV coverage</title>
		<link>http://www.craigpeebles.com/2011/03/igda-melbourne-global-game-jam-2011-level-3-tv-coverage/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=igda-melbourne-global-game-jam-2011-level-3-tv-coverage</link>
		<comments>http://www.craigpeebles.com/2011/03/igda-melbourne-global-game-jam-2011-level-3-tv-coverage/#comments</comments>
		<pubDate>Sun, 06 Mar 2011 17:48:53 +0000</pubDate>
		<dc:creator>craig</dc:creator>
				<category><![CDATA[IGDA Melbourne]]></category>

		<guid isPermaLink="false">http://www.craigpeebles.com/?p=177</guid>
		<description><![CDATA[Hey everyone, Well, I stumbled on some streaming links for &#8216;Level 3&#8242;s TV coverage of our recent Global Game Jam event, run by IGDA Melbourne last January. There are two segments, and the links for the episodes are below. Part 1: Episode 210 is HERE. GGJ stuff is from around 10:00. Part 2: Episode 211<p><a href="http://www.craigpeebles.com/2011/03/igda-melbourne-global-game-jam-2011-level-3-tv-coverage/">Continue Reading &#8594;</a></p>]]></description>
				<content:encoded><![CDATA[<p>Hey everyone,</p>
<p>Well, I stumbled on some streaming links for &#8216;Level 3&#8242;s TV coverage of our recent Global Game Jam event, run by IGDA Melbourne last January. There are two segments, and the links for the episodes are below.</p>
<p>Part 1: Episode 210 is <a href="http://blip.tv/file/4798223"   target="_blank" >HERE</a>. GGJ stuff is from around 10:00.</p>
<p>Part 2: Episode 211 is <a href="http://blip.tv/file/4836779"   target="_blank" >HERE</a>. GGJ stuff starts from around 10:20.</p>
<p>It was lots of fun putting together the GGJ event, and we&#8217;re stoked that there was so much interest in the event, and that all the jammers were so enthusiastic about it. We can&#8217;t wait to see what comes out of the GGJ next year &#8211; it&#8217;s amazing what all the teams were able to put together in just a single weekend.</p>
<p>Cheers,</p>
<p>Craig.</p>
<p><strong>EDIT:</strong> Level 3 have made a special &#8220;Game Jam&#8221; feature episode, containing all the GGJ footage from both of the above videos. You can check it out <a href="http://blip.tv/file/4875103"   target="_blank" >here</a>.</p>
]]></content:encoded>
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		<title>Game Developer Conference &#8211; GDC 2011</title>
		<link>http://www.craigpeebles.com/2011/03/game-developer-conference-gdc-2011/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=game-developer-conference-gdc-2011</link>
		<comments>http://www.craigpeebles.com/2011/03/game-developer-conference-gdc-2011/#comments</comments>
		<pubDate>Thu, 03 Mar 2011 07:31:19 +0000</pubDate>
		<dc:creator>craig</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[IGDA Melbourne]]></category>
		<category><![CDATA[Moving Target Games]]></category>
		<category><![CDATA[GDC11]]></category>

		<guid isPermaLink="false">http://www.craigpeebles.com/?p=171</guid>
		<description><![CDATA[Hey everyone, Posts have been a bit quiet, seeing as since the hectic preparations for Global Game Jam, I had just a couple of weeks of quiet before heading off on a trip to the USA. In that time, I was hoping to make progress on some personal project, some Moving Target Games stuff, have<p><a href="http://www.craigpeebles.com/2011/03/game-developer-conference-gdc-2011/">Continue Reading &#8594;</a></p>]]></description>
				<content:encoded><![CDATA[<p>Hey everyone,</p>
<p>Posts have been a bit quiet, seeing as since the hectic preparations for Global Game Jam, I had just a couple of weeks of quiet before heading off on a trip to the USA. In that time, I was hoping to make progress on some personal project, some Moving Target Games stuff, have a few meetings on some freelance projects and other related stuff, but it was still a very busy couple of weeks, so some of that will happen when we get back (oh well).</p>
<p>So I&#8217;m sitting here typing away late at night after day one of the Main proceedings of GDC 2011 (Wednesday). I&#8217;ve got a main conference pass, so will be here until Friday, chatting with developers and learning lots of cool stuff in the sessions. This is just such an amazing atmosphere here, with so many people from so many different backgrounds and levels of experience, but more than anything, GDC has shown me just how &#8216;green&#8217; I am, having just graduated, and there&#8217;s so much yet to learn. This was one of the things that drew me to Game Dev in the first place after leaving Engineering, in that it&#8217;s such a technical field, and one where people never stop learning or wanting to learn.</p>
<p>Anyway, I&#8217;ll post more here later on (I&#8217;m tired) but wanted to make a quick post. I&#8217;m hoping to head around to lots of the developers booths tomorrow to say hello and introduce myself, so this post is mainly to provide some handy links to them so they can find some important info on me without having to hunt around the site too much. Here you go:</p>
<p><a href="http://www.craigpeebles.com/resume/CraigPeebles_Resume.pdf"   target="_blank" >My Resume.</a></p>
<p><a href="http://au.linkedin.com/pub/craig-peebles/21/233/66"   target="_blank" >LinkedIn.</a></p>
<p><a href="http://twitter.com/CraigPeebles"   target="_self" >Twitter.</a></p>
<p>You can find more info on myself and my portfolio here, but this is just so there&#8217;s a quick list so you don&#8217;t need to hunt to find the important info. If I&#8217;ve found you and given you my card, I&#8217;ll be in touch regardless shortly, but it may be once I return to Australia, depending on availability of local Wifi in hotels, etc.</p>
<p>Cheers,</p>
<p>Craig.</p>
]]></content:encoded>
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		<title>Chatting Game Jam on 3RRR</title>
		<link>http://www.craigpeebles.com/2011/02/chatting-game-jam-on-3rrr/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=chatting-game-jam-on-3rrr</link>
		<comments>http://www.craigpeebles.com/2011/02/chatting-game-jam-on-3rrr/#comments</comments>
		<pubDate>Thu, 03 Feb 2011 00:19:44 +0000</pubDate>
		<dc:creator>craig</dc:creator>
				<category><![CDATA[IGDA Melbourne]]></category>

		<guid isPermaLink="false">http://www.craigpeebles.com/?p=168</guid>
		<description><![CDATA[I was asked to chat with the team on &#8220;Byte Into It&#8221; on 3RRR FM in Melbourne Australia, about the Global Game Jam that was run by IGDA Melbourne last weekend (Once again I&#8217;d like to give gushing thanks to our awesome sponsors for the event, Firemint and La Trobe University). It was lots of<p><a href="http://www.craigpeebles.com/2011/02/chatting-game-jam-on-3rrr/">Continue Reading &#8594;</a></p>]]></description>
				<content:encoded><![CDATA[<p>I was asked to chat with the team on &#8220;<a href="http://www.rrr.org.au/program/byte-into-it/"   target="_blank" >Byte Into It</a>&#8221; on 3RRR FM in Melbourne Australia, about the Global Game Jam that was run by IGDA Melbourne last weekend (Once again I&#8217;d like to give gushing thanks to our awesome sponsors for the event, Firemint and La Trobe University).</p>
<p>It was lots of fun chatting about what the Global Game Jam is, the games that were made, and the energy of the weekend. You can download a podcast of the episode <a href="http://rrrfm.libsyn.com/index.php?post_category=Byte%20Into%20It"   target="_blank" >here</a> (Feb 2) &#8211; I&#8217;m on from about 17:00.</p>
]]></content:encoded>
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		<title>IGDA Melbourne and Global Game Jam</title>
		<link>http://www.craigpeebles.com/2011/02/igda-melbourne-and-global-game-jam/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=igda-melbourne-and-global-game-jam</link>
		<comments>http://www.craigpeebles.com/2011/02/igda-melbourne-and-global-game-jam/#comments</comments>
		<pubDate>Wed, 02 Feb 2011 06:14:46 +0000</pubDate>
		<dc:creator>craig</dc:creator>
				<category><![CDATA[IGDA Melbourne]]></category>

		<guid isPermaLink="false">http://www.craigpeebles.com/?p=163</guid>
		<description><![CDATA[Well, in my last post I mentioned that I&#8217;ve been working on the committee of IGDA Melbourne. This started late last year, when IGDAM mentioned that they were after some more hands to help with organising events. I was keen to get into it, as IGDAM was an inspiring group to have around while I<p><a href="http://www.craigpeebles.com/2011/02/igda-melbourne-and-global-game-jam/">Continue Reading &#8594;</a></p>]]></description>
				<content:encoded><![CDATA[<p>Well, in my last post I mentioned that I&#8217;ve been working on the committee of IGDA Melbourne. This started late last year, when IGDAM mentioned that they were after some more hands to help with organising events. I was keen to get into it, as IGDAM was an inspiring group to have around while I was studying &#8211; the social aspects of networking in the game industry are very different to what I&#8217;d experienced previously in Engineering. There&#8217;s always so much energy and excitement in the industry, and this is an industry where even after coming home from a long and busy day, developers are still keen to spend their spare hours working on independent projects and furthering their craft. I&#8217;ve made so many friends at IGDA Meets, including students, independent and professional developers, and I was keen to get further involved in these meetings.</p>
<p>I joined up in October, and primarily helped initially with setting up the Xmas Party, held on the rooftop at Big Ant Studio in the city. We had a great turnout, and everyone enjoyed themselves. It was blowy up on the roof, but the rainclouds held off for the day, and everyone had lots of fun.</p>
<p>In the lead up to Xmas, we were also discussing preparations for the Global Game Jam. I&#8217;d asked some of the committee members about whether IGDA could do a Game Jam at at an earlier meet, so I knew they were already planning on setting something up like this, but I&#8217;d only find out the details and the sheer awesomeness that is the Global Game Jam later on. We started planning it just before Xmas, with lots of emails, google docs and meets at the pub to work out the details.</p>
<p>The Global Game Jam was held just last weekend, at La Trobe University, and sponsored by Firemint. It was a roaring success, with 70-odd people coming along to let us lock them in a cold, airconditioned room over a weekend to make games based on the theme &#8216;Extinction&#8217;. It was amazing seeing just how much energy and excitement can be contained in such a small space, and there was a lot of interest in it from industry and media, with lots of visitors coming along to see, and Level 3 from Channel 31 coming along to interview as the weekend went along. I&#8217;m also going to be on radio 3RRR later tonight to talk about it as well. I&#8217;ve made another <a href="http://igdamelbourne.org/2011/02/global-game-jam-is-over/"   target="_blank" >brief post</a> on the IGDAM website, and will soon update there with a list of all the 18 games made during the weekend, which won awards, how to download them, etc.</p>
<p>It was an amazing weekend, with people remaining excited even when totally exhausted at the end. I can&#8217;t wait to get ready for Global Game Jam 2012!</p>
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		<title>Belated update</title>
		<link>http://www.craigpeebles.com/2011/01/belated-update/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=belated-update</link>
		<comments>http://www.craigpeebles.com/2011/01/belated-update/#comments</comments>
		<pubDate>Mon, 17 Jan 2011 06:40:29 +0000</pubDate>
		<dc:creator>craig</dc:creator>
				<category><![CDATA[IGDA Melbourne]]></category>
		<category><![CDATA[Moving Target Games]]></category>
		<category><![CDATA[School]]></category>
		<category><![CDATA[Audio Analysis]]></category>
		<category><![CDATA[Degradation]]></category>
		<category><![CDATA[FMOD]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://www.craigpeebles.com/?p=145</guid>
		<description><![CDATA[Hey all, Well, it&#8217;s been a while since my last update, mostly because a lot&#8217;s been happening lately. I&#8217;ll try and summarise the main details briefly, and update further in other posts. Firstly, I finished and graduated from my programming course, and am very happy with how everything turned out. Our major game project (based<p><a href="http://www.craigpeebles.com/2011/01/belated-update/">Continue Reading &#8594;</a></p>]]></description>
				<content:encoded><![CDATA[<p>Hey all,</p>
<p>Well, it&#8217;s been a while since my last update, mostly because a lot&#8217;s been happening lately. I&#8217;ll try and summarise the main details briefly, and update further in other posts.</p>
<p>Firstly, I finished and graduated from my programming course, and am very happy with how everything turned out. Our major game project (based on my game idea) was successful, and we presented the game to industry and at the graduation. You can see a gameplay trailer at the <a href="?page_id=80"   target="_blank" >Degradation</a> page. I&#8217;ve updated the other pages to reflect recent changes in my school projects.</p>
<p>Secondly, you&#8217;ll notice that the site looks a little different. This one has had me tied up for a bit. I was hoping to learn some proper web development, and make all my own pages, however it was taking time to learn, and I was getting frustrated that that was time I couldn&#8217;t be working on my own game projects. Having had some experience using wordpress with IGDA Melbourne recently (more on that soon), I decided that WordPress would be a good way to present the site, have the blog, and also be able to make project pages, also incorporating YouTube clips and pictures without too much extra work. I&#8217;m keen to get back into web dev at some point, but this is a great way to be able to tell everyone everything, without too much overhead.</p>
<p>Going back to the IGDA comment, I&#8217;ve also joined the committee for <a href="http://igdamelbourne.org/"   target="_blank" >IGDA Melbourne</a>. I&#8217;m also putting in lots of time at the moment planning the Melbourne site for the Global Game Jam 2011. It&#8217;s lots of fun, and looking to be a great event. <img src='http://www.craigpeebles.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>As far as my current plans post-graduation, I&#8217;m experimenting with some iOS development with Unity3D. I&#8217;m still getting used to the iOS/Mac side of things, but getting the hang of it all. I&#8217;m working on an iPhone game with a melbourne-based partner which is progressing well, and also investigating my own game ideas, and looking at ways to incorporate my previous audio analysis work with FMOD to that platform.</p>
<p>Moving Target Games-wise, I&#8217;m still working with them on some projects. Main concentration is further refinement of the Audio Analysis systems, and also working on a few of my own game designs, currently fleshing out the designs to hopefully become future MTG projects.</p>
<p>Anyways, I want to leave it there, or I&#8217;ll just waffle on as I usually do. I&#8217;ll leave further specifics to later blog posts.</p>
<p>Cheers all,<br />
Craig.</p>
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		<title>Mayhem &#8211; Tech Demo</title>
		<link>http://www.craigpeebles.com/2010/08/mayhem-tech-demo/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mayhem-tech-demo</link>
		<comments>http://www.craigpeebles.com/2010/08/mayhem-tech-demo/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 22:03:20 +0000</pubDate>
		<dc:creator>craig</dc:creator>
				<category><![CDATA[Moving Target Games]]></category>
		<category><![CDATA[Mayhem]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://www.craigpeebles.com/PHPTest/wordpress/?p=52</guid>
		<description><![CDATA[Submitted a tech demo for a GameJame project with Moving Target Games, key word &#8216;Mayhem&#8217;. Please view the full post to see the Unity content. Go here for more details on the game and its future development. We had about 10 days for the gamejam, but with school work and other related distractions, actual dev<p><a href="http://www.craigpeebles.com/2010/08/mayhem-tech-demo/">Continue Reading &#8594;</a></p>]]></description>
				<content:encoded><![CDATA[<p>Submitted a tech demo for a GameJame project with Moving Target Games, key word &#8216;Mayhem&#8217;.</p>
<p style="text-align: center;">
<p><em>Please view the full post to see the Unity content.</em></p>
</p>
<p style="text-align: left;">Go <a href="index.php?page_id=102"   >here</a> for more details on the game and its future development.</p>
<p>We had about 10 days for the gamejam, but with school work and other  related distractions, actual dev time was around 3 days. It&#8217;s not  finished, but has a basic implementation of the main elements. I&#8217;m going  to put some more polish on it later, and will update the game when  done.</p>
<p>Cheers,<br />
Craig.</p>
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		<title>Prototypes are GO!!!</title>
		<link>http://www.craigpeebles.com/2010/07/prootypes-are-go/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=prootypes-are-go</link>
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		<pubDate>Thu, 29 Jul 2010 13:06:17 +0000</pubDate>
		<dc:creator>craig</dc:creator>
				<category><![CDATA[School]]></category>
		<category><![CDATA[Degradation]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Gamebryo]]></category>

		<guid isPermaLink="false">http://www.craigpeebles.com/PHPTest/wordpress/?p=47</guid>
		<description><![CDATA[sorry for the strange Thunderbirds reference, it just popped in there. Well, we gave our presentations for game prototypes last week, and it all went very well. We had lots of awesome concept art to show off, a nicely polished game design and backstory, and a brief game prototype demonstrating some of the gameplay. We<p><a href="http://www.craigpeebles.com/2010/07/prootypes-are-go/">Continue Reading &#8594;</a></p>]]></description>
				<content:encoded><![CDATA[<p>sorry for the strange Thunderbirds reference, it just popped in there.</p>
<p>Well, we gave our presentations for game prototypes last week, and it  all went very well. We had lots of awesome concept art to show off, a  nicely polished game design and backstory, and a brief game prototype  demonstrating some of the gameplay. We received some very positive  comments, and also some very constructive criticism, which we&#8217;ve been  incorporating this week. We&#8217;re now fully into Alpha development.</p>
<p>This week, and I mean pretty much all of this week, has been pretty much  dedicated to level design, refining some of the game-play choices, and  setting specific puzzles for each level. It&#8217;s been a rough week, with  not a lot of sleep, but I&#8217;m really glad we&#8217;ve gotten through it, as  we&#8217;ve refined the amount of content we&#8217;re going to make for the game  (greatly reduced it, but we now have a reasonable amount given the  project duration), and condensed the puzzle ideas we had so that each  level is a growing mixture of several puzzle elements, which makes for  much more interesting levels (I hope &#8211; we&#8217;ll see in a week or so once  we&#8217;re testing them in the game!).</p>
<p>Now that we&#8217;ve got all the levels defined and on paper, the artists have  been given the task of creating basic 3D models of them, and hopefully  this time next week we&#8217;ll be playing them in the game. My current  project for the weekend is to re-visit an old GameState manager project I  did last year, and get that working in Gamebryo. That way we can import  each level model into the game, and have people building all levels in  the one project. Also, if we have the basics of our menu system in  place, Level Select etc, it will make it feel like much more of a game.</p>
<p>Anyways, it&#8217;s progressing, we&#8217;re receiving lots of constructive reports  from people at school and teachers on how the game&#8217;s looking, and the  amount of content we&#8217;re aiming for (I must admit I got a bit  over-zealous in my initial game design &#8211; live and learn I guess).</p>
<p>I&#8217;ll see if I can put up our demo apps here, and maybe a Youtube vid of  our presentation video. If we can get that going, I&#8217;ll post an update  with links to that.</p>
<p>Cheers,<br />
Craig</p>
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